List of Projects
1. Designing a 4E framework for transdisciplinary
teaching and learning: Intersection between Experience, Empathy, Exploration,
and Evaluation. Collaborators: Apple, Dolby, Google, Lego, Philips, etc.
2. Applied psychology in human machine interface design:
Intersection between interaction design, engineering psychology, human factors,
and HCI. Collaborators: Baidu, BMW, Boeing, Stellantis, Volkswagen, Saint-GoBain,
etc.
3. Maker education and interactive prototyping:
Intersection between HCI, emerging technology, and UX design. Collaborators: China-US
Young Maker Competition, Google, JD, Lenovo, Microsoft, etc.
4. Stanford NeuroDesign research: Intersection
between psychology, neuroscience, and design. Collaborators: Stanford,
TokyoTech, Hasso Plattner Institute, etc.
5. Generation Y and Z interaction qualities: This
group of people put very high demands on the applications, services, devices,
and networks that enable and support collaborative work and life. From
qualitative studies, we have identified key qualities of interactions typical
for them. Collaborators: China Citic Bank, Saint-GoBain, TANG Consulting, TUDelft,
WeBank, etc.
6. Social inclusion for elderly with mild cognitive
impairment (MCI) in a digitalized world: How can we include and engage the
elderly with MCI in the digitalized world? This study investigates cognition of
pathological aging in everyday interactions with digital devices, and
NeuroDesign and inclusive design solutions. Collaborators: Beijing Federation
of Social Psychological Work, Gerontological Society of China, Stanford, Swinburne,
etc.
7. K-12 empathy design thinking/making courses in
China: How can K-12 students learn, practice, and apply design thinking in
everyday life? This study investigates learnability, creativity, and team
collaboration (through cognitive fNIRS experiments). Collaborators: Elementary
and High Schools attached to Beijing Normal University, Stanford, The China
Soong Ching Ling Science and Culture Centre for Young People, etc.
List of Publications
1. Zhu, Y., Tang, G., Liu, W., & Qi, R.
(2022). How post 90’s gesture interact with automobile skylight. International
Journal of Human–Computer Interaction, 38(5), 395-405.
2. Ohashi, T., Auernhammer, J., Liu, W., Pan, W.,
& Leifer, L. (2022). NeuroDesignScience: Systematic literature review of current
research on design using neuroscience techniques. Design, Computing, and
Cognition, 575-592.
3. Liu, W., Lee, K. P., Gray, C. M., Toombs, A.
L., Chen, K. H., & Leifer, L. (2021). Transdisciplinary teaching and
learning in UX design: A program review and AR case studies. Applied Sciences,
11(22), 10648.
4. Xin, X., Wang, Y., Xiang, G., Yang, W., &
Liu, W. (2021). Effectiveness of multimodal display in navigation situation. The
Ninth International Symposium of Chinese CHI, 50-62. ACM, New York.
5. Liu, W., Pasman, G., Taal-Fokker, J., &
Stappers, P. J. (2014). Exploring ‘Generation Y’interaction qualities at home
and at work. Cognition, Technology, and Work, 16(3), 405-415.
A full list of publications is available at:
researchgate.net/profile/Wei-Liu-637
scholar.google.com/citations?user=rtmSDMAAAAAJ&hl=en